# Viggle > Viggle creates videos through character-and-motion transfer and integrated video-generation models. Mix applies a motion reference to a character; the Video workflow includes MiniMax H3 for prompt- and reference-driven generation. Four products sit on that platform: Viggle AI, PINOC, Viggle Games, and the Viggle API. - Viggle is free to start; paid plans add credits and remove limits. - The interactive app lives under /meme/app and is intentionally excluded from crawling in robots.txt — every page listed below is static and crawlable. - Motion templates are chosen from a catalog of roughly 8,000; the agent-facing API exposes the same catalog. - For machine access, prefer the REST API, or the PINOC MCP server for 3D motion and characters, over scraping these pages. - Everything below in one fetch, with pricing and limits: https://viggle.ai/llms-full.txt ## The four products - [Viggle AI](https://viggle.ai/meme): The consumer app — a character plus a motion, out comes a video. Free to start; it runs at /meme/app, which robots.txt excludes. - [PINOC by Viggle](https://viggle.ai/pinoc): 3D character animation without a mocap pipeline; exports FBX or GLB. - [Viggle Games](https://viggle.ai/gamedev): Playable titles on the same motion stack, and guidance for studios shipping their own. - [Viggle API](https://viggle.ai/developers): The same jobs over REST, billed per second of animation. ## Start here - [Product facts in one file](https://viggle.ai/llms-full.txt): What a Mix is, every named capability, pricing, API access, and the limits. - [Pricing](https://viggle.ai/pricing): Plans, credit allowances, and what the free tier includes. - [Download the app](https://viggle.ai/download): iOS and Android apps; the web app runs at /meme/app. - [Motion control](https://viggle.ai/motion-control): The motion template library and how motion is applied to a character. ## For AI agents and developers - [Developer overview](https://viggle.ai/developers): API surface, authentication model, and what can be automated. - [API documentation](https://docs.viggle.ai/introduction): REST reference and quickstart. - [Developer portal](https://portal.viggle.ai): API keys and usage. - [PINOC MCP server](https://viggle.ai/pinoc/mcp): Connect Claude, Cursor, or any MCP client to PINOC's motion library and character generation at https://pinoc.mcp.viggle.ai/mcp. Google sign-in, no API key; ten tools across two scopes. The library, asset lookups and signed download URLs are free; a generated motion costs 1 credit per second and a character 6. ## What Viggle can do - [All tools](https://viggle.ai/tools): Index of every generator, each with its own page. - [MiniMax H3](https://viggle.ai/models/minimax-h3): Generate five free 5-second videos daily with image or video references, first-and-last-frame control, up to 1080p, and audio. - [Image to video](https://viggle.ai/tools/image-to-video-ai): Animate a still image of a character. - [Text to video](https://viggle.ai/tools/text-to-video-ai): Generate a character animation from a prompt. - [AI dance](https://viggle.ai/tools/ai-dance): Apply dance motion to any character. - [Face swap](https://viggle.ai/tools/face-swap): Swap a face across a video. - [Lip sync](https://viggle.ai/tools/ai-lip-sync): Match mouth movement to audio. - [Viggle Live](https://viggle.ai/viggle-live): Real-time avatar driven by a live camera feed. ## 3D and motion capture (PINOC) - [PINOC overview](https://viggle.ai/pinoc): Extract skeletal animation from ordinary video; no mocap suit or studio. - [AI motion capture](https://viggle.ai/pinoc/ai-motion-capture): Video in, animation data out. - [Image to 3D character](https://viggle.ai/pinoc/image-to-3d-character): Build a rigged 3D character from one image. - [Auto rigging](https://viggle.ai/pinoc/ai-auto-rigging): Rig a model without manual bone placement. - [Text to 3D motion](https://viggle.ai/pinoc/text-to-3d-motion): Generate motion data from a prompt; export FBX or GLB. - [Connect an agent over MCP](https://viggle.ai/pinoc/mcp): The ten tools an MCP agent gets, the pinoc:read and pinoc:generate scopes, credit costs, and the prompt that connects it. - [Mixamo alternative](https://viggle.ai/pinoc/mixamo-alternative): Honest Mixamo comparison — custom motion capture and rigging where the library ends. ## Comparisons and concepts - [Viggle vs Kling](https://viggle.ai/vs/kling): Where each tool fits; Viggle is character-and-motion driven rather than prompt-to-scene. - [Viggle-Animate vs Wan Animate](https://viggle.ai/vs/wan-animate): Measured comparison of the two open character-replacement models — render time, passes, VRAM and inputs. - [Controllable video generation](https://viggle.ai/glossary/controllable-video-generation): What the term means and how Viggle implements it. - [Model coverage](https://viggle.ai/models): Third-party models Viggle tracks or integrates. ## Creators and business - [Creator program](https://viggle.ai/creator-program): How creators apply and what the program provides. - [Affiliate program](https://viggle.ai/affiliate): Referral terms. - [For game developers](https://viggle.ai/gamedev): Using Viggle motion output in a game pipeline. ## Company and policies - [About Viggle](https://viggle.ai/about-us): Who builds it. - [Community rules](https://viggle.ai/community-rules): What content is allowed, including likeness and consent rules. - [Terms of use](https://viggle.ai/terms-of-use): Service agreement. - [Privacy policy](https://viggle.ai/privacy-policy): What is collected and retained. ## Optional - [Blog](https://viggle.ai/blog): Releases, technique write-ups, and case studies. - [Full URL list](https://viggle.ai/sitemap.xml): Every indexable page, with hreflang alternates. - [Docs home](https://docs.viggle.ai): Full documentation site. - [Full documentation as one file](https://docs.viggle.ai/llms-full.txt): Every doc page concatenated, for loading the reference into context in one fetch.