No mocap studio. No suits. No markers. Just upload video footage and get game-ready skeletal GLB animations in seconds.
Select an example video to preview bone animation.
From game trailers to production pipelines: create custom animations in seconds.
Skeletal animation export compatible with game engines and standard production tools
Everything you need to know about Viggle
Upload any video of a person moving โ no special equipment needed. Viggle detects the human skeleton, tracks joint positions frame by frame, and exports the motion as a GLB animation file ready for game engines.
Viggle exports skeletal animation in GLB format. The output is motion-only (no mesh). It works with any humanoid character rig in Unity or standard DCC tools like Maya, Blender, and MotionBuilder.
No. That's the point. Traditional mocap requires a studio, suits, markers, and trained actors. Viggle works with any video โ smartphone footage, YouTube clips, or screen recordings. The result is 99.9% cheaper than studio mocap.
Viggle animations are tested with Unity, Unreal Engine, and Cascadeur, and import cleanly into Blender, Maya, and MotionBuilder.
Most videos are processed in about 20 seconds. Longer or more complex videos may take slightly more time. Paid plans include faster processing and support for concurrent generations.