From Video.
To Animation.
Instantly.
No mocap studio. No suits. No markers. Just upload video footage and get game-ready skeletal GLB animations in seconds.
See It In Action
Select an example video to preview bone animation.
What You Can Build!
From game trailers to production pipelines: create custom animations in seconds.
Pre-Visualization
- Block out combat animations in hours instead of weeks
- Test character movement before investing in final mocap
- Validate choreography and camera angles early in production
Cost Comparison
- โ$500โ$1,500 per animation
- โ$5,000โ$15,000 per session
- โ2โ3 week turnaround
- โStudio booking required
- โProfessional actor needed
- โ~$0.03 per animation
- โ$9.99โ$79.99 per month
- โSame-day delivery
- โUpload from anywhere
- โUse any video footage
Built for Your Pipeline
Skeletal animation export compatible with game engines and standard production tools
Compatibility
- Unity humanoid
- Maya/Blender/MotionBuilder
- Unreal Engine
- Cascadeur
Motion Format
- Bone count: 65 standard human skeleton
- File size: 5โ15 MB typical (motion-only)
- Frame rates: 30 fps
- Root motion: Included
Frequently Asked Questions
Everything you need to know about Viggle
Upload any video of a person moving โ no special equipment needed. Viggle detects the human skeleton, tracks joint positions frame by frame, and exports the motion as a GLB animation file ready for game engines.
Viggle exports skeletal animation in GLB format. The output is motion-only (no mesh). It works with any humanoid character rig in Unity or standard DCC tools like Maya, Blender, and MotionBuilder.
No. That's the point. Traditional mocap requires a studio, suits, markers, and trained actors. Viggle works with any video โ smartphone footage, YouTube clips, or screen recordings. The result is 99.9% cheaper than studio mocap.
Viggle animations are tested with Unity, Unreal Engine, and Cascadeur, and import cleanly into Blender, Maya, and MotionBuilder.
Most videos are processed in about 20 seconds. Longer or more complex videos may take slightly more time. Paid plans include faster processing and support for concurrent generations.
