From Video.
To Animation.
Instantly.

No mocap studio. No suits. No markers. Just upload video footage and get game-ready skeletal GLB animations in seconds.

View Technical Docs
98.6M videos created in 2025
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Game engine compatible
Interactive Sandbox

See It In Action

Select an example video to preview bone animation.

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What You Can Build!

From game trailers to production pipelines: create custom animations in seconds.

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Cost Reduction vs Mocap
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Average Processing Time
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Videos Created in 2025

Pre-Visualization

  • Block out combat animations in hours instead of weeks
  • Test character movement before investing in final mocap
  • Validate choreography and camera angles early in production

Cost Comparison

Traditional Mocap
  • โœ•$500โ€“$1,500 per animation
  • โœ•$5,000โ€“$15,000 per session
  • โœ•2โ€“3 week turnaround
  • โœ•Studio booking required
  • โœ•Professional actor needed
ViggleBEST VALUE
  • โœ“~$0.03 per animation
  • โœ“$9.99โ€“$79.99 per month
  • โœ“Same-day delivery
  • โœ“Upload from anywhere
  • โœ“Use any video footage
Technical Details

Built for Your Pipeline

Skeletal animation export compatible with game engines and standard production tools

Compatibility

  • Unity humanoid
  • Maya/Blender/MotionBuilder
  • Unreal Engine
  • Cascadeur

Motion Format

  • Bone count: 65 standard human skeleton
  • File size: 5โ€“15 MB typical (motion-only)
  • Frame rates: 30 fps
  • Root motion: Included

Frequently Asked Questions

Everything you need to know about Viggle

Upload any video of a person moving โ€” no special equipment needed. Viggle detects the human skeleton, tracks joint positions frame by frame, and exports the motion as a GLB animation file ready for game engines.

Viggle exports skeletal animation in GLB format. The output is motion-only (no mesh). It works with any humanoid character rig in Unity or standard DCC tools like Maya, Blender, and MotionBuilder.

No. That's the point. Traditional mocap requires a studio, suits, markers, and trained actors. Viggle works with any video โ€” smartphone footage, YouTube clips, or screen recordings. The result is 99.9% cheaper than studio mocap.

Viggle animations are tested with Unity, Unreal Engine, and Cascadeur, and import cleanly into Blender, Maya, and MotionBuilder.

Most videos are processed in about 20 seconds. Longer or more complex videos may take slightly more time. Paid plans include faster processing and support for concurrent generations.