基于 AI 的动作捕捉、角色预可视化及 任意视频动画生成。提取游戏可用的骨骼数据,或预览 角色概念动态效果——无需动捕工作室,无需手动清理。
通过提示词生成角色概念,导入动作参考,为静态图片添加动画。Viggle 覆盖从创意到动态角色的完整前期制作流程。
通过文字提示生成角色、场景或参考素材,无需任何初始资产。
将角色放入任意动作视频,在正式制作前预览战斗、待机或过场动画效果。
预可视化输出为视频格式,需要骨骼动画数据? 使用下方沙盒 以提取游戏就绪的 GLB 文件。
Fight Anyone 是我们使用 Viggle's 动画流水线构建的格斗游戏——与您可用的完全相同。每个角色 动画均由视频 AI 生成,无需动捕工作室,无需手动清理。

Fight Anyone 让玩家上传任意照片,即刻将其转化为 可操控的格斗游戏角色。角色系统由您可用于自己游戏的 Viggle 动作流水线驱动。
无论你是独立开发者、小型工作室,还是 AAA 团队在做原型——以极低成本获得工作室级动画
GLB 输出,兼容 Unity、Unreal、Godot、Blender —— FBX 导出即将推出
游戏开发者常见问题
Yes. All animations you generate with Viggle are yours to use in commercial projects — no royalties, no attribution required. Ship them in your Steam release, itch.io game, or console title.
Film a reference video of someone performing the motion you need — even smartphone footage works. Viggle's AI detects the human skeleton, tracks joint positions frame by frame, and exports a clean GLB animation file you can drag straight into your engine.
Yes. Viggle exports GLB with Mixamo-compatible bone naming. In Unity, it auto-detects as Humanoid and works with Mecanim out of the box. For Unreal, retarget to any UE5 skeleton. For Godot, import via Blender. Also works directly in Maya, Blender, and MotionBuilder.
Absolutely — that's who we built this for. No rigging, no cleanup, no animation knowledge required. Upload a video, download a GLB, drag it into your engine. The whole process takes about 20 seconds.
There's a free tier with 5 animations per day — enough to prototype. Most developers start on PRO at $9.99/month (or $7.99/month yearly), which gives you 80 credits. That's roughly 80 custom animations per month for less than the cost of one asset store pack.
Both. The quality is production-ready for most indie games. Many developers use Viggle animations as final assets — especially for action games, platformers, and RPGs where unique character motion matters. You can also use them as a starting point and polish in Blender if needed.
Yes. Viggle Mix lets you drop your character concept art into any motion reference video to see how it would look in action. Viggle Move animates a still image to match a motion reference. Both are great for pre-visualization before you commit to production animation.
Yes — we built Fight Anyone, a fighting game where players use any image as their fighter avatar. The entire avatar animation system is powered by the same Viggle pipeline available to you. No 3D modeling, no animators — just AI. Try it at viggle.ai/fight-anyone.