选择示例视频以预览骨骼动画。
从游戏预告到生产流水线:秒级创建自定义动画。
骨骼动画导出兼容主流游戏引擎及标准制作工具
关于 Viggle 的一切解答
Upload any video of a person moving — no special equipment needed. Viggle detects the human skeleton, tracks joint positions frame by frame, and exports the motion as a GLB animation file ready for game engines.
Viggle exports skeletal animation in GLB format. The output is motion-only (no mesh). It works with any humanoid character rig in Unity or standard DCC tools like Maya, Blender, and MotionBuilder.
No. That's the point. Traditional mocap requires a studio, suits, markers, and trained actors. Viggle works with any video — smartphone footage, YouTube clips, or screen recordings. The result is 99.9% cheaper than studio mocap.
Viggle animations are tested with Unity, Unreal Engine, and Cascadeur, and import cleanly into Blender, Maya, and MotionBuilder.
Most videos are processed in about 20 seconds. Longer or more complex videos may take slightly more time. Paid plans include faster processing and support for concurrent generations.