Viggle

源自视频。
转化为动画。
即刻完成。

无需动捕棚、动捕服或标记点。只需上传视频,秒级生成可用于游戏的骨骼 GLB 动画。

查看技术文档
2025 年已生成 9860 万条视频
·
兼容游戏引擎
交互沙盒

查看实际效果

选择示例视频以预览骨骼动画。

动作
拖动旋转 · 滚轮缩放

你能做什么!

从游戏预告到生产流水线:秒级创建自定义动画。

AAAAA
Cost Reduction vs Mocap
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Average Processing Time
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Videos Created in 2025

Pre-Visualization

  • Block out combat animations in hours instead of weeks
  • Test character movement before investing in final mocap
  • Validate choreography and camera angles early in production

成本对比

传统动捕
  • $500–$1,500 per animation
  • $5,000–$15,000 per session
  • 2–3 week turnaround
  • Studio booking required
  • Professional actor needed
Viggle超高性价比
  • ~$0.03 per animation
  • $9.99–$79.99 per month
  • Same-day delivery
  • Upload from anywhere
  • Use any video footage
技术详情

为你的流程而生

骨骼动画导出兼容主流游戏引擎及标准制作工具

Compatibility

  • Unity humanoid
  • Maya/Blender/MotionBuilder
  • Unreal Engine
  • Cascadeur

Motion Format

  • Bone count: 65 standard human skeleton
  • File size: 5–15 MB typical (motion-only)
  • Frame rates: 30 fps
  • Root motion: Included

常见问题

关于 Viggle 的一切解答

Upload any video of a person moving — no special equipment needed. Viggle detects the human skeleton, tracks joint positions frame by frame, and exports the motion as a GLB animation file ready for game engines.

Viggle exports skeletal animation in GLB format. The output is motion-only (no mesh). It works with any humanoid character rig in Unity or standard DCC tools like Maya, Blender, and MotionBuilder.

No. That's the point. Traditional mocap requires a studio, suits, markers, and trained actors. Viggle works with any video — smartphone footage, YouTube clips, or screen recordings. The result is 99.9% cheaper than studio mocap.

Viggle animations are tested with Unity, Unreal Engine, and Cascadeur, and import cleanly into Blender, Maya, and MotionBuilder.

Most videos are processed in about 20 seconds. Longer or more complex videos may take slightly more time. Paid plans include faster processing and support for concurrent generations.