William shot reference clips on his iPhone, extracted FBX motion with PINOC, retargeted in Blender, and imported into Godot for his horror comedy game. Zero hardware cost.
@DLKFZWilliam2For game builders
Build characters and motion faster for your game workflow.
Prototype gameplay, create character animation, and turn references into 3D motion without waiting on a traditional animation workflow.
Try nowWorks with the tools you already use.






What game builders can do with PINOC by Viggle
Capture complex motion anytime, anywhere.
Use any video to create skeletal animation, without the cost of expensive mocap studio and suits.
Generate motion from text prompts.
Describe the move you need and generate 3D character performances.
Create moveable characters from an image.
Turn a single character image into a rigged 3D character, then animate it with captured or generated motion.
Rig and animate your own 3D models.
Upload your model, create an animation-ready rig, or retarget new motion onto a rig you already use.
A new way to prototype your gameplay faster.
Test attacks, dodges, traversal, reactions, and character movement with real motion early in development.
See what game builders are making.
Real parkour runs, captured with PINOC and built into his game "Erased".
@jerron_jacquesReal gym flips, captured with PINOC and retargeted onto Shrek in the backrooms.
@winchumboSalman pulls walk cycles and idles from video with PINOC and brings them into Blender as part of his day to day animation workflow. Clean enough to render straight away.
@visual_SalmanLoved by game developers and animators.
Get startedThe movement is amazing. Much more accurate to the video. The hand, the shoulder, hip, they are accurate. They are great.
If I have this, I feed the motion maybe like three samples and I can lock it in instead of iterating 14 to 20 times. That’s a time killer and credit killer.

















