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For game builders

Build characters and motion faster for your game workflow.

Prototype gameplay, create character animation, and turn references into 3D motion without waiting on a traditional animation workflow.

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Works with the tools you already use.

HoudiniBlenderUnreal EngineUnityMayaCinema 4D

What game builders can do with PINOC by Viggle

Capture complex motion anytime, anywhere.

Use any video to create skeletal animation, without the cost of expensive mocap studio and suits.

Generate motion from text prompts.

Describe the move you need and generate 3D character performances.

Create moveable characters from an image.

Turn a single character image into a rigged 3D character, then animate it with captured or generated motion.

Rig and animate your own 3D models.

Upload your model, create an animation-ready rig, or retarget new motion onto a rig you already use.

A new way to prototype your gameplay faster.

Test attacks, dodges, traversal, reactions, and character movement with real motion early in development.

See what game builders are making.

William shot reference clips on his iPhone, extracted FBX motion with PINOC, retargeted in Blender, and imported into Godot for his horror comedy game. Zero hardware cost.

@DLKFZWilliam2

Real parkour runs, captured with PINOC and built into his game "Erased".

@jerron_jacques

Real gym flips, captured with PINOC and retargeted onto Shrek in the backrooms.

@winchumbo

Salman pulls walk cycles and idles from video with PINOC and brings them into Blender as part of his day to day animation workflow. Clean enough to render straight away.

@visual_Salman

Loved by game developers and animators.

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The movement is amazing. Much more accurate to the video. The hand, the shoulder, hip, they are accurate. They are great.
Amir, 3D Creative Director & VFX Artist
If I have this, I feed the motion maybe like three samples and I can lock it in instead of iterating 14 to 20 times. That’s a time killer and credit killer.
A Harris, Indie Animator

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